Comment to 'UNA 14.0.0 Timeline Autoplay Sound Conflict: Multiple Videos Playing Together'
  • Hello @Romulus !

    A similar issue may occur when the video plays with focus on the video itself and extra space above and below the player. This can sometimes trigger multiple videos to play simultaneously. The 'Enabled without sound' option appears to be the most universal solution.

    • Thank you for the suggestion, but unfortunately it doesn’t resolve the issue. I was specifically referring to the autoplay option as not functioning as expected. The core problem lies with the player itself, not the audio. It consumes more bandwidth than necessary, which not only affects performance but also significantly increases maintenance and operational costs. This represents wasted resources that quickly add up.

      This isn’t an isolated issue affecting a single user. At scale, when managing tens of thousands or even millions of concurrent users, server maintenance costs increase dramatically.

      Auto-play functionality should initiate a single streaming session per user. At present, the player creates unnecessary or multiple connections for the same user, leading to excessive bandwidth consumption. Beyond being inefficient, this results in avoidable strain on infrastructure and higher long-term operational expenses, particularly in high-traffic environments.

      The idea of having an auto-play feature is excellent and certainly enhances the user experience. However, a feature that is still in beta or not fully functional has no place in a release officially labeled as stable.

      Introducing incomplete or unreliable features in a stable release risks undermining the platform’s credibility and can cause significant operational issues at scale. It’s essential that such features are either properly finalized and thoroughly tested before release, or clearly marked as experimental and disabled by default.

      Moreover, if multiple playback sessions aren’t initiated, there wouldn’t be multiple audio streams either. The issue is directly tied to redundant streaming sessions generated by the player itself. Resolving this would not only optimize bandwidth usage but also eliminate the overlapping audio issue entirely.