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Gonna try this one more time 😂
What exact changes do we need to make in the _header_js_spinner.html so that it will point to our own image versus whatever the default is.. Here is one of those files. If I wanted to use chris.gif, where would I put it at?
<script type="text/javascript" language="javascript">
var bUseSvgLoading = true;
var sUseSvgLoading = '';
if(!bUseSvgLoading) {
var aSpinnerOpts = {
lines: 7, // The number of lines to draw
length: 0, // The length of each line
width: 8, // The line thickness
radius: 7, // The radius of the inner circle
corners: 1, // Corner roundness (0..1)
rotate: 0, // The rotation offset
direction: 1, // 1: clockwise, -1: counterclockwise
color: '#3a8686', // #rgb or #rrggbb or array of colors
speed: 1, // Rounds per second
trail: 60, // Afterglow percentage
shadow: false, // Whether to render a shadow
hwaccel: false, // Whether to use hardware acceleration
className: 'bx-sys-spinner', // The CSS class to assign to the spinner
zIndex: 2e9, // The z-index (defaults to 2000000000)
top: '50%', // Top position relative to parent in px
left: '50%' // Left position relative to parent in px
};
var aSpinnerSmallOpts = $.extend({}, aSpinnerOpts, {
lines: 6,
width: 6,
radius: 4,
color: '#333',
top: '50%',
left: 'calc(100% - 20px)'
});
}
</script>